DISCWORLD GAME FAQ - V1.2 ------------------------- Introduction ------------ *WARNING.. This may contain some spoilers (but hopefully not too many) * This is v1.2 of the Discworld Faq.. feel free to mail me with any corrections, suggestions, greetings, flames, copious amounts of money, bits of hardware, at : sccmcmul@ucsalf.ac.uk Please excuse the typos in this.. my spell checker got erased.. should have it fixed for the next faq.. (N)=New sections. (M)=Modified sections CONTENTS: 1.. GAME BACKGROUND/SCENARIO (M)1.1 What is Discworld? (M)1.2 How many Discworld games are there? (M)1.3 Which characters/locations are in the game? 1.4 What book is it based on? (M)1.5 When is it set? (M)1.6 Scenario. 2. TECHNICAL DETAILS. 2.1 What PC do I need to run it? (M)2.2 What is the difference between the PC-CDROM and the PC-Floppy version? 2.3 How many different PC versions are there? Where can I get a demo? 2.4 What's this about bugs? (M)2.5 Reported Bugs/Problems (M)2.6 Where can I get a patch? (N)2.7 What does the patch fix? (N)2.8 Discworld version 2: The Directors Cut (M)2.9 Technical Support 3. I'M STUCK! 3.1 How do I.... ? (M)3.2 Hint File. 4. (N)THE COLOUR OF MAGIC. 5. (N)THE DISCWORLD MUD. 6. FORTHCOMING ATTRACTIONS (M)6.1 Other Discworld Games (N)6.2 Discworld on other formats 7.(M)CREDITS and FEEDBACK 7.1 Where can I get the faq? 7.2 Credits. 1. GAME BACKROUND/SCENARIO. --------------------------- 1.1 What is Discworld? ---------------------- Seeing as there are bound to be some people who don't what Discworld is, I'm going to give a brief overview of the whole thing. Basically, the Discworld is the setting for a large number of very funny fantasy books (I mean, lets face it.. Tolkien was ok at writing fantasy books, but they were all boringly straight-faced), all written by Terry Pratchett. The Discworld books manage to be both funny and interesting to read, and Pterry manages to give a ribbing to just about everything in his path. The Discworld is the setting for all the Discworld books, and is, quite simply, a large flat Disc of land, which is supported on four elephants. These elephants, in turn stand on the back of Great A'Tuin, a huge star turtle (sex and destination unknown). Because of the Discworld's shape, there is no North, South, East and West. Instead, there is Hubward: towards the centre of the Disc, Rimward: Towards the edge of the Disc, Turnwise, in the direction the Disc turns, and Widdershins, in the opposite direction. There are a large number of settlements and cities on the Disc, and it's population contains a wide number of races.. Humans, Trolls, Dwarfs (beards compulsory), as you might find on any normal fantasy world. Except that Discworld is by no means normal. The central character to many a Discworld book (and to both the games) is Rincewind, a student (relatively speaking) at Unseen University, where wizards learn to be wizards.. usually. He is also accompanied by The Luggage, a somewhat unpredictable mobile trunk, with a large number of feet, and quite a vicious bite... now.. let the (mis)adventure begin. 1.2 How many Discworld games are there? --------------------------------------- There are actually two home games, the first being a text adventure 'The Colour of Magic' available for the Spectrum( forgive me while I get all nostalgic ).. I have just managed to obtain a copy, and am currently in the middle of playing it (stand up, get beer, say hi, say hello, talk to Twoflower, start hitting keyboard). There may be more details in the next faq, but for now, there is just a small section in the Faq. The second game, is simply called 'Discworld', released recently by Psygnosis, and Teeny Weeny Games, produced by Perfect 10 productions, which is a point and click adventure, available on PC and PC-CDROM. It was originally to be called Discworld: The Trouble with Dragons, but Pterry thought that it sounded too much like one of those rather mediocre American fantasy novels. It was therefore, just called 'Discworld'. There are, apparently more Discworld games planned however.. For the meantime, this FAQ will concentrate on the 'Discworld' game. There is, however, a third option open to Discworld fans.. the Discworld MUD. This, for anyone who may not know, is a multi user game, set on the Discworld, will many of the characters you will recognise. However, the game actually allows you to create your own character, and meet, greet and maim other DW inhabitants.. and other players..... it has a basic text interface, like most muds, but the atmos is still quite good when you know that there are typically unpredictable players around. There's a separate section on this later on. 1.3 Which characters/locations are in the Discworld game? --------------------------------------------------------- Ankh-Morpork features heavily in the game. So, many of the people/locations will be familiar to anyone who has read even a single Discworld book. The locations include the Broken/Mended Drum , the Alchemist's /Alchemist's Alley, The Patricians' Palace, the City Gate (complete with Nobby, Carrot, and Vimes) Unseen University, of course, the Palace, the Shades, the Edge of the Disc, and a number of others. People who have read the books will be right at home. And if you haven't read any (why not?), you'll soon catch up. There are a large number of characters , so here's a list of the ones I recognize from the Discworld Books, with at least one book they have been in.. not nessecarily the only ones, or the first ones. Rincewind (Color of Magic, Light Fantastic, Eric, and so on) The Luggage (Color of Magic, and always with Rincewind) Nobby (Guards! Guards!) Carrot (Guards! Guards!) Vimes (Guards! Guards!) The Patrician (Men at Arms) Detritus (Men at Arms) Death (Mort, Pyramids, almost every single book) CMOT Dibbler (Moving Pictures) Nanny Ogg (Wyrd Sisters) Lady Ramkin (Guards! Guards!) Arch Chancellor Ridicully (Reaper Man) The Bursar (Men at Arms) Mr Silverfish (Men at Arms) Gaspode (Moving Pictures) Windle Poons (Reaper Man) The Librarian (Guards! Guards!) 1.4 What book is it based on? ----------------------------- The game appears to have a similar storyline, very similar in fact, to 'Guards! Guards!'. Without giving too much away about the book or the game (anyone who has read the book will know what I mean), they both have a number of things in common: The basic 'dragon summoned up slightly disturbed hidden order' bit. The use of L-Space. The members of the order.. almost identical in character and occupation to the book, but with different names. The way in which the dragon is disposed of.. I'm not saying too much on this one.... 1.5 When is it set? ------------------- Difficult one, this. Clickies are invented just as the game starts, and get really big by the end of the game, before Moving Pictures, evidently. And Ridcully is Arch Chancellor at UU, anyway, the scenario... 1.6 The Scenario.. ------------------ As I've mentioned, the plot is very similar to that in 'Guards! Guards!' , which has already been 'field tested' you could say. Without spoiling it for anyone who might not have finished Act 1, or not played the game, or read the book ,a Dragon is terrorizing and toasting Ankh-Morpork and it's up to Rincewind to sort it out. There are a few twists and turns, and the gags and the whole atmosphere managed to hold my interest. Look for a more extensive review in the next faq.. 2 TECHNICAL DETAILS ------------------- 2.1 What PC do I need to run it? -------------------------------- To run the PC-CDROM version, you need 4MB of memory, with at least 2700K of Extended Memory. Base Memory does not seem important. I have had Discworld running quite happily with 470K of Base Memory. You also need, of course, a Single Speed or upwards CD-ROM drive. Plus, a VGA card and display. A mouse is not essential but recommended if you want to pick out objects without the cursor sliding around like an elephant on an ice-rink. Some sort of sound card is recommended.. you won't be able to hear the sound/speech without it. Discworld supports: Gravis Ultrasound, Soundblaster, Soundblaster Pro, Soundblaster 16, plus any clones, Adlib, Roland, and Soundblaster AWE32 (If anyone would care to send me an AWE32 so I can test this :) Aw, go on...... ) Discworld PC-CDROM also used just around 1.6 meg of hard disk space. The requirements for the PC-Floppy version are almost identical, except that the PC-Floppy does not need a CD-ROM drive(obviously), and takes up more disk space. Quite a lot of Disk space... nearly 50 meg in total, so make sure you can get enough space together. 2.2 What is the difference between the PC-CDROM and the PC-Floppy version? -------------------------------------------------------------------------- The PC-CDROM version has full speech for all the characters (most of the time -see bugs), which is generally of a very high standard. The characters talk exactly how I would imagine them to from the books (but imagination is the whole point of the books anyway) The voiceovers are done by: Eric Idle -Ex-Python.. Splitting Heirs, etc.. (Rincewind) Tony Robinson -Excellent Actor/Comedy Actor.. credits include BlackAdder, Maid Marian, and the voices for a number of Pratchett audio tapes. (A number of characters) Jon Pertwee -Best remembered for Dr Who, and a number of other productions, (Several Characters) Kate Robbins -Character/voice actress... Spitting Image (Many Characters) Rob Brydon -Character/voice actor.. Spitting Image again.. a man of many voices.. all of them somehow managing to sound completely different (All the other characters) Apart from the voiceovers, there appears to be only one difference.. although this is yet to be confirmed. The difference is, that whilst the Discworld CD version has full sound effects, the Discworld Floppy version seems to only have music. This seems somewhat puzzling, obviously cuts would have to have been made to fit it on a reasonable number of disks. More on this in the next faq.. The CD-ROM access is suprisingly fast on a double speed.. faster than many HD-based games I have seen. Transferring it to HD is reported to produce only a minor speed difference (why can't all CD-Rom games be this fast?) 2.3 How many different PC versions are there? Where can I get a demo? --------------------------------------------------------------------- There are, in total 3 versions of the full game, and also 2 demos.. 1: The PC floppy version, currently with no patch available... This is currently the only floppy version available. 2: The PC CD Version 1. This is the version PC CD owners are most likely to have. It contains all the bugs mentioned in section 2.4. There is a patch available for this version, but it still remains buggy. 3: The PC CD Version 2... Discworld: The Directors Cut... This is a completely fixed version of the Discworld version 1.. with virtually every bug removed... There are also 2 demo versions. Version 1, the older version is a small demo centred around the problem of getting the fishmongers belt. It has no sound, and is available from a number of sites.. more details in the next faq. The second version is a CD demo, containing the part of the first Act set inside the Unseen University, and has all the speech to match... it is also almost bugless.. this is available on a number of PC CD coverdisk.. most notably, the June 1995 Issue of PC Format. 2.4 What's this about bugs? --------------------------- Ah. Yes.. a problem. Although the first version of game doesn't seem at all unstable ,there are a large number of annoying bugs. None of these appear to render the game un-completable in anyway, but they can be really irritating. PC-Zone, a UK magazine managed to review the game in early December.. when the game was still being coded.. finished products only, PCZ.. like PC-FORMAT.. Anyway.. I'm meant to be objective about this. So, I have a list of reported bugs and problems, all witnessed at first hand, along with any comment/solutions. These bugs are mostly shared by the PC Floppy version, but there have been reports of the game crashing just before the identity of the monks are revealed. 2.5 Reported Bugs/Problems(A few of these might contain spoilers) -------------------------- The bugs can be divided into three sections, Graphical Glitches, Sound Bugs, and Miscelaneous problems. Which is exactly what I have done. Most of these bugs have also been reported by various people on ALT.FAN.PRATCHETT (usenet), so it is not an isolated problem. Graphical Glitches: The majority of these center around mysteriously dissapearing or flashing sprites. As I have mentioned, these do not stop you finishing the game, but hardly contribute to the atmosphere, and give it a slightly less than polished finish. A few examples are: The disappearing beggar in the street in Act 2. The scared guy in Act 2 who teleports from seat to seat. The walkthroughable door in the Inn. The Witch in Act 2 who flips back to her position in Act 1 when you click on the custard book (try it), and manages to both in the town square, and the palace later in act 2.. Wierd one this: In the psychatrickerists/Clickies acting agency, you are called up when the milkmaid has signed her ottograph. The receptionists clothes change back to what she was wearing in acts 1 and 2 and the milkmaid disappears into thin air. The Dunnyman's miraculous gold tooth which hangs in the air and wiggles when he has long gone (when you give him a doughnut). There are a number of similar glitches which turn up regularly. Sound Bugs: These are very noticable throughout the game. The most common is speech being repeated, or replaced by subtitles. I turned the subtitles one once, and noticed that the speech repeating bug seemed to be related to the timing being off. Other occurences include: The volume controls don't work.. The clicking in speech experienced by most users, regardless of sound card make.. Talking to the guards in act 2: Their speech is often replaced by the bizarre ?________?.. not exactly revealing to say the least. Trying to put the money pouch in the luggage. I can live with 'I can't do that', but it is kind of wierd that it is said in one of Rob Brydon's yokel voices rather than Eric Idle's voice. A similar occurence is trying to wake the librarian in the past in Act 2. Talking to the Dunnyman in Act 2. Rincewind finishes the conversation with Carrots voice, no less! Miscel problems. These are various problems, seemingly unrelated to the other to categories. This includes: The one bug that seems to make the game crash, turning the subtitles on. This seems to randomly crash the game, particularly when done at the beginning of the game. Some sequences seem to repeatable. For example... the method of getting the chimney sweeps gold item can be repeated again and again (I'm saying nothing more.... I don't want to spoil it for anyone) One problem that seems to have cropped up as well, is the fact that some people go upstairs into the Psychatrickerists on Act 2, and come down empty handed, leaving out the intermediate sequence. I have managed to duplicate this by saving my game while sitting down in the Psychiatrickerists ,so I suggest you do not save whilst in there. An alternative solution is to simply get up before you are called, leave the Psychiatrickerists, then return. The problem will be ok as long as you don't re-save. I only have the CD version, so I can't verify if the graphic glitches occur on the floppy version.. perhaps someone could give me some feedback on this.. The above bugs may seem pretty damning, but I all honesty, I tried not to let them spoil my enjoyment of the game. Discworld is still a game definitely worth getting. It just seems a shame the bugs got through. 2.6 Where can I get a patch? ---------------------------- A patch has been released for Discworld CD version 1... floppy owners are still left patchless for the meantime, it would seem, but it seems simple enough to copy over the new drivers to the floppy Discworld directory. The file is: disc104n.zip and it is available at the following sites: ftp.britain.eu.net (in the directory /pub/misc/pratchett/cd-rom) and ftp.pavilion.co.uk (in the directory /pub/pratchett/cd-rom) in Britain, theory.lcs.mit.edu (in the directory /pub/pratchett/cd-rom) in America death.socs.uts.edu.au (in the directory /Mirror/Pratchett/cd-rom) in Australia. To use it, unzip it into a temporary directory, and run the batch file. 2.7 What does the patch fix? ---------------------------- Not a lot of the bugs, really. It does fix the clicking noise that accompanied the speech in the unpatched version, and I have not had the game crash on me since installing it.. the game seems to cope with switcing between subtitles and no-subtitles quite easily. It also fixes the volume controls, which now actually do control the volume of sound, music and speech. It doesn't seem to fix any of the other graphical or sound glitches however, but it is a shame... However, the one downer about the patch, is that it seems to replace the excellent Sound Blaster/FM music with some rather average MIDI music, that doesn't sound as good. The patch seems to replace the standard drivers with an entirely new set of drivers. I am currently experimenting with the drivers to see if I can get FM music from the patch by swapping drivers.. although I have neglected to keep a copy of the original v1.0 Discworld executable... can anyone help me with this? I now have... 2.8 Discworld Version 2: The Directors Cut ------------------------------------------ This is Discworld as it should have been originally.. it fixes virtually all the bugs, graphical and sound glitches in the original version. It also contains a number of new graphical bits, and cut-scenes, such as added animation, and also a host of new sounds. The chances are, at the time of writing this faq, you will have the old version.. the new version is well worth getting.. it is virtually flawless... it can be obtained by mailing or phoning Psygnosis.. 2.9 Technical Support --------------------- Psygnosis can be reached for Technical Support on helpline@psygnosis.co.uk, and specifically for Discworld on Rince.wind@psygnosis.co.uk in the United Kingdom... They can also be reached in America on: helpline@psgnosis.com 3. I'M STUCK! ------------- I know that there's already a walkthrough floating about, but a lot of people have asked for specific hints, not spoilers. What I have done with this hint file is to go through most of the common problems in the game, ACTS I-IV, 3 times, first providing general hints, nudging the player in the right direction, then the second time, I have provided more direct hints, then finally, solutions to the problems. And in some cases, appalling puns. You have been warned. You can also find hints on alt.fan.pterry, sorry, alt.fan.pratchett , and sometimes comp.sys.ibm.games.adventure but these sometimes tend to be spoilers rather than hints. GENERAL GAME HINTS ------------------ Pick up every object that isn't nailed down. Not generally a good philosophy in real life, but in the game, it will save you having to go back for things you have forgotten. Like most adventure games these days, you can't be killed, so don't be afraid to try anything at all. Persistence often helps. Doing things twice, may produce results, as may talking to a character again later, when a new topic may be available. Talk to every character. You should do this anyway, just to get the funny responses, but you may also gain more information about what to do later. You may also be given an object, under certain circumstances... You may need to abandon the luggage sometimes, in which case, remember to take the object you might need with you. *WARNING* These hints generally follow the order that you should do things in the game, although generally the objects can be collected in any order. I have tried to reduce the spoiler potential of these hints, but I advise only reading the hint you need... reading other parts may spoil some of the game for you.. on the other hand, some of these hints may prove meaningless unless you know why you are after a specific option. 1: BASIC HINTS -------------- ACT I: Here be Dragons Problem: How do I get started in the game? Once Rincewind wakes up, you should familiarize yourself with the surroundings. Have a good nose around, but don't forget lose sight of what is important. Problem: How do I find out what objects I need? The Head wiz should be able to help you out there.... Problem: I can't get out of the university.... Are you sure you're ready to head outside? Problem: I can't get the luggage to wake up.. Perhaps a friendly nudge would help? Problem: The Librarian is less than helpful.. Perhaps if you were friendlier... Problem: I can't get into the palace....... The guards seem the best of friends.. or are they? Problem: I can't get/find the Staff of Tumultous Thaumatergy..... Have a good look around.. the solution could be close to home.. Problem: I can't get/find the Spiral of Neverending Induction..... Be prepared to improvize with this one... be on the look out for a suitable substitute... Problem: I can't get/find the Miniature creature of excitable chitters..... Just keep an eye out for little creatures... have you ever seen a moving picture? Problem: The Miniature creature went into hiding and it won't come out!... You'll have to lure it out somehow... Problem: I can't get/find the Sample of Breath..... The dragon is hanging around.. have you ever tried climbing? Problem: I can't get/find the Container of ferrous material..... Where would you find one of these? Problem: What do I do with the dragon detector? Do you know how a metal detector works? ACT II: Monky Business Problem: How do I find out who the monks are? Perhaps you should drop in on them... Problem: How do I unlock L-Space? A (mon)key? Problem: How do I get a monks robe? Off your local monk, perhaps? Problem: I can't find the glass.. I assume you have a specific purpose in mind for this.. you know where to find drinking vessels in abundance.. Problem: Where do I get a password? Off someone who knows it? Have you tried eavesdropping? Problem: Who are the monks? The summoning ceremony should shed a little light on that one.. Problem: Where do I get a gate pass? Do you know anyone who has one? Or had one..... Problem: How do I get the item from the fool? A fool and his hat are soon parted.. Problem: How do I get the item from the dunnyman? A sticky problem... aint that the tooth. Problem: How do I get the item from the chimney sweep? Perhaps you could bring him a little closer? Problem: How do I get the item from the fishmonger? How would you make him lose his trousers? Problem: The apprentice won't share his prunes with me... A distraction is in order.. perhaps he's waiting for something.. Problem: How do I get the item from the mason? What kind of mason is he? Problem: How do I get the item from the thief? Tread quietly... Problem: I've got all the items, and given them to the dragon. He got quite nasty.. what now? That's all in the past now..... Problem: How do I prove Rincewind's a man? The answer to this problem is negotiable... Problem: Ingredients? What ingredients? If you know what you need, have a good look around the world.. but you might need to go to the ends of the earth to find them. Problem: What do I do with Nanny Ogg? Why not appeal to her better side? ACT III: Heros inc... Problem: What does a hero need? Why not ask around? Problem: How can the gate guard help? Bit of an odd problem.. it all depends upon what you have.... Problem: How can the bogeyman help? He needs to loosen up... Problem: Where do I find a sword that goes ting? You'll have to rack your brains for this one... even then, it might need a little fine tuning... Problem: Where do I find camelflage? You'll have to think dirty on this one... Problem: Where do I get a moustache? You'll have to improvise on this one again.. but it has to be black... Problem: How do I get a tattoo? What kind of people wear tattoos? Problem: How do I get a magic spell? Where would you look? Problem: How do I get a talisman? Ask around.... ACT IV: Grand(ish) Finale Problem: How do I dispose of the dragon? Mambo is a little bit poorly, so he might need filling up... then let nature take it's course.. 2: More obvious hints... and more poor quality puns (sorry) ACT I: Here be Dragons(again) Problem: How do I get started in the game? Search Rincewind's room, to see what you find, then keep your appointment.... Problem: How do I find out what objects I need? A chinwag with the Arch-Chancellor is in order..... Problem: I can't get out of the university.... Have you seen the Arch-Chancellor? And do you know the hand wiggles? Problem: I can't get the luggage to wake up.. A poke in the lid with a blunt stick should do it... Problem: The Librarian is less than helpful.. What does a monkey (BAM! Owww!) ok, Orangutang like? Problem: I can't get into the palace....... Guard: Are you calling my wife ugly? Problem: I can't get/find the Staff of Tumultous Thaumatergy..... Who in UU has a magic staff? And can you think of a suitable replacement for it? Problem: I can't get/find the Spiral of Neverending Induction..... A hair roller is a spiral.. but how are you going to pick it out? Problem: I can't get/find the Miniature creature of excitable chitters..... Movie cameras come with an imp as standard.. if only you could get that Alchemist out of the way... Problem: The Miniature creature went into hiding and it won't come out!... You'll need to fish the creature out.. you'll need a line, and something as suitable bait.. Problem: I can't get/find the Sample of Breath..... The tower holds the key... you'll need to get onto the rooftops to reflect on it, though. Problem: I can't get/find the Container of ferrous material..... Some pans are made of iron... only they're usually in use... Problem: What do I do with the dragon detector? Bleep!........... Bleep!............ Bleep!.....Bleep!....Bleep!..Bleep!Bleep ! Getting warmer.... ACT II: Monky Business Problem: How do I find out who the monks are? If you could get into their hide out... a disguise might help.... Problem: How do I unlock L-Space? What's that the sleazy guy has behind his ear? Problem: How do I get a monks robe? Have you heard about Chaos Theory? Something to do with butterflies and rainstorms, or something.... that might shed some light on things... but remember to allow yourself plenty of time... Problem: I can't find the glass.. The Drum is the right place to look, but you'll need to pick out the right drink.. what would you drink in a glass? Keep your eyes open. Problem: Where do I get a password? Try hanging around the hideout... sooner or later, the thief will have to show up.... Problem: Who are the monks? If you can get into the hideout, you should be able to recognize them... Problem: Where do I get a gate pass? What was the scared guy on about? He sounded like he was inn trouble the other night.... Problem: How do I get the item from the fool? A fool and his hat are soon dirtied.... Problem: How do I get the item from the dunnyman? Doughnut despair (these puns get worse, you know) Problem: How do I get the item from the chimney sweep? Do you know a chimney that could be blocked? And shaken up? Problem: How do I get the item from the fishmonger? He doesn't seem to be bothered what he eats... and octopuses can be very determined.... when fed properly.. Problem: The apprentice won't share his prunes with me... Now.. if you could call that apprentice to dinner, he'd be sure to drop everything.. ring any bells.. you might need to investigate L-Space for this one... Problem: How do I get the item from the mason? If he's that kind of mason, he must have some sort of secret handshake... Problem: How do I get the item from the thief? The ladder makes quite a racket.. perhaps it needs padding... Problem: I've got all the items, and given them to the dragon. He got quite nasty.. what now? Looks like you were too late.... nothing could be done once they had the dragon book.. now, if you were to replace it.... Problem: How do I prove Rincewind's a man? Reading can prove useful.... what's special about the Ladies of Negotiable Affection? Problem: Ingredients? What ingredients? Take one egg from a mountain dwelling beast, milk, shaken of course, and flour exactly where you'd expect to find it. Problem: What do I do with Nanny Ogg? Have you noticed, she closes her eyes when she puckers up? ACT III: Heros inc... Problem: What does a hero need? Everyone has their own idea of what you need.... Problem: How can the gate guard help? You won't need all the items.. just a combination.. what would Rincewind look really silly wearing? Problem: How can the bogeyman help? That door looks a bit tight.... Problem: Where do I find a sword that goes ting? Chucky is hiding something in the dungeons.. once you've turned that one over, maybe Carrot can help... Problem: Where do I find camelflage? Ash is quite dark..... Problem: Where do I get a moustache? Cutting off a donkey's tail? But that's cruel! Besides, he'd never let you.. Problem: How do I get a tattoo? The inn is open for business.. maybe the patrons could help you.... but the parrot thing could drive you over the edge... Problem: How do I get a magic spell? Where are magic books stored? Problem: How do I get a talisman? The old timers might be able to help... as will the braggart.. but you'll have to get the truth out of him.... ACT IV: Grand(ish) Finale Problem: How do I dispose of the dragon? Mambo meets ammo, Mambo meets big Dragon.. 3: Spoilers.... ACT I: Here be Dragons(again) Problem: How do I get started in the game? Open the wardrobe, get the pouch, then head down the wooden stairs, and left, into the arch-chancellor's room... Problem: How do I find out what objects I need? The Arch-Chancellor will tell you to get a book from the library. Once you have brought this back to him, he will tell you what the objects are... and if you need to check the list again, use the book in the luggage. Problem: I can't get out of the university.... Once the Arch-Chancellor has told you to get the objects, you can ask the apprentice near the gates for the new hand wiggles, using the (?) sign... Problem: I can't get the luggage to wake up.. Head downstairs, and grab the broom from inside the closet. Take it upstairs, and use it to wake up the luggage. You must wake the luggage before you can get the book from the library. Problem: The Librarian is less than helpful.. Give him the banana from the luggage, and he will find the book you need. Problem: I can't get into the palace....... Talk to the guards, and ask them each a q.. this will get them fighting each other. In act II you will need to use ink blots on them. And on Act III you will need to use the leeches from Dibbler. Problem: I can't get/find the Staff of Tumultous Thaumatergy..... Use the broom on Windle Poons' staff... Problem: I can't get/find the Spiral of Neverending Induction..... Look at the hair roller in the woman's hair, in the Barbers. Then, talk to her. She will tell the barber to take it out. You can then distract the barber by talking to him, then using pickpocket skill on him (from the urchin) on his pocket. Problem: I can't get/find the Miniature creature of excitable chitters..... Go to the alchemist's shop, after getting some corn from the stables. Use the corn in the flask, to make him duck. Look at the camera, use the cable release to release the imp, then try to grab him. The imp will leap down the sink, and into the hole outside. Problem: The Miniature creature went into hiding and it won't come out!... Go to the toyshop, and get the ball of string. Go to the town square, and get a tomato, and throw it at the man in the stocks. Get another tomato and a worm will be inside.. after the tomato falls, get the worm off the floor, and use the string on it. Use this on the hole near the alchemists to lure the imp out. Problem: I can't get/find the Sample of Breath..... Head up to the tower, with the mirror from the jester's dressing room. Use it on the end of the flagpole to attract the dragon, who will breath on it. Problem: I can't get/find the Container of ferrous material..... Use a ladder to get through the window at the back of the University, and use a net to steal a pancake. The chef will storm off in a huff, and you can nip in and pinch his frying pan. Problem: What do I do with the dragon detector? The bleeping will become more frequent, as you get nearer to the dragon's lair. What you are actually looking for is the small orange building in the bottom left of the map, so you can go straight there. ACT II: Monky Business Problem: How do I find out who the monks are? You will need the monks robe, and the password. Problem: How do I unlock L-Space? Give the sleazy guy all the gold you have, and he will give you a golden banana. You can give this to the librarian who will open l-space for you. Problem: How do I get a monks robe? Go to the park in the past, and use the frog on the sleeping Rincewind. You can then use the net to catch the butterfly. Take it to the corner in the past, where the monk will eventually stand, and use it on the lamp. Then, in the future, you can grab the robe from the washing line in the alley. Problem: I can't find the glass.. Go to the Drum, then look at the green bottle on the shelf near the bar. Speak to the barman again, and RW will ask for a glass of counterwise wine... take the glass that is left on the bar, and there you go... Problem: Where do I get a password? Order a drink during the day, and take the glass. Go to the hideout in the night, turn the drainpipe, then use the glass on the drainpipe behind the fence when the thief arrives.. Problem: Who are the monks? The monks are: The fool The fishmonger The dunnyman The mason The thief The chimneysweep Problem: Where do I get a gate pass? Grab the sheet from the inn during the day, and in the night, go to the inn where the scared guy sleeps. Wear the sheet, and open the jewelery box. Rincewind will take over from there, till he finds a hammer, and rather bemused by this, puts it down. Go back to the day, and ask the scared guy what the ghost did with the hammer. Go back to the night, and try again. Rincewind will smash the box, and get the pass. Problem: How do I get the item from the fool? Use the garbage can from the back of the university, and ram it on the fool's head. He will go to wash, so head into his room, and try to sneak get the hat. You will get it eventually. Problem: How do I get the item from the dunnyman? Get a doughnut from Dibbler, and give it to the dunnyman. Then, talk to the milkmaid in the psychiatrickerists, and take the letter she gives you, and show it to the barber. Then, use the machine to grab the tooth.. Problem: How do I get the item from the chimney sweep? Get a hogfather doll from the bargain bin in the toyshop, and stick it down a chimney on the rooftops, near where you stand. Get a keg of gunpowder from the crate at the city gate, and put it in the fireplace of the alchemists shop. Use the string on the keg, and head outside to light it. The brush will fall into the luggage. Problem: How do I get the item from the fishmonger? Use octopus and love custard on the toilet, then use the prunes on the caviar. Go to the toilet, and collect the belt. Problem: The apprentice won't share his prunes with me... To get the prunes, you will need to ring the dinner gong in the main hall simple in itself, but you need to get the drumstick from the past, namely the Broken Drum's sign, but you'll need to start a fight first, to distract the bouncer. Problem: How do I get the item from the mason? The street starfish will teach you it if you can prove you are a man. Problem: How do I get the item from the thief? After getting the handshake, and trying it on the old timers, you will get a bra. Use it on the ladder, to pad it. You will then be able to get into the thief's hovel without waking him. Problem: I've got all the items, and given them to the dragon. He got quite nasty.. what now? Use the custard book from Nanny Ogg on the dragon book in the past, then put the book in the empty place and wait for the thief to steal it. End of Act II Problem: How do I prove Rincewind's a man? Read the grafitti at night in the toilet in the lavatory, and ask the Ladies of Negotiable affection for a special. Problem: Ingredients? What ingredients? For the coconut, go to the edge of the world, and shake the tree, fish out the coconut, then crack it open with the screwdriver. For the flour, simply look in the kitchen of Unseen University.. For an egg, go to the mountain pass, and after the luggage bops the creature , grab the egg. Problem: What do I do with Nanny Ogg? Talk to her, and when she puckers up, grab the custard book. ACT III: Heros inc... Problem: What does a hero need? Talk to absolutely everyone you can find. You will be given suggestions of what you need to be a hero, eight in total. Problem: How can the gate guard help? You should have a total of eight suggestions of what to use. You will need to put all of them on Rincewind except the mask and pouch. The chances should then be a million to one. Problem: How can the bogeyman help? Loosen the door with the screwdriver, and after talking to the barman about the wine that the dwarves want, talk to the bogeyman... Problem: Where do I find a sword that goes ting? Use the crank from the wishing well in the woods on Chucky's rack in the dungeons. Then, get the sword, and chat to Carrot, who will tell you of a dwarf mine, where you can get it tuned. Problem: Where do I find camelflage? Get the spatula from the kitchen, and use it to scrape the ash off the burnt wall in the shades. Problem: Where do I get a moustache? Clean the mud off the Donkey Cart bar,note the number, then use the knife on the ladder on the Rooftops. When the assassin falls, tell him the number of the donkey cart. The donkey will be be put in the stocks, so you can cut his brush off. Problem: How do I get a tattoo? Talk to the sailor at the inn. You will need to retrieve his parrot and whistle from the edge of the world, but first you must silence Gaspode with a glue covered bone (poor thing)... Problem: How do I get a magic spell? There is a magic book in the bottom right corner of the library. Problem: How do I get a talisman? You'll need to ask the old timers about the talisman. Then, get the truth potion from Nanny Ogg, and use it on the braggart (although you might need an extra picture) ACT IV: Grand(ish) Finale Problem: How do I dispose of the dragon? Get the gold dragon from the sanctuary, use him on the coal at the dwarven smithy, and also the dungeons. Use a firecracker on him, and you're read to go... then, after the sequence in the square, use the custard tart on the big dragon. Voila! Finished.... Mail me if you have any specific problems, or ones that you would like to see included in this text file... I can also help with a few other adventures , Kyrandia 3, LBA/Relentless, Companions of Xanth, Alone in the Dark 1, 2, and 3, Gabriel Knight, Full Throttle, Bioforge, and a few others....I'm also working on hint files, much like the one in section 3, for a number of games, with one for Full Throttle in the works. Chris McMullen sccmcmul@ucsalf.ac.uk 4. The Colour of Magic ---------------------- The Colour of Magic was originally programmed for the Spectrum (and maybe the C64.. I'm looking into this) by Delta 4, for Pirhana software. It is a text based adventure game, with a few scattered graphics, and is based solely on the Colour of Magic book. It follows the adventures of Rincewind and Twoflower through the discworld, and sticks to the plot very closely.. so a knowledge of the book could help a lot. If you have never played a text adventure before, however, you could be in for a difficult time. As a game, it isn't particularly difficult in terms of puzzles, but trying to find the words to perform an action isn't easy. To talk to Twoflower, I tried... SAY HELLO TO TWOFLOWER SPEAK TO TWOFLOWER WELCOME TWOFLOWER EXAMINE TWOFLOWER TALK TO TWOFLOWER SAY HELLO TWOFLOWER BUGGER OFF TWOFLOWER HIT TWOFLOWER SWEAR I think you get the idea... I eventually got the right word, but it took a while.. as things stand, I've only just played it, so details are a little thin at the moment.. more in the next faq.. 5. Discworld MUD ---------------- Only brief details for the moment on this.. I only dug out the number a few hours ago.... The Discworld MUD is a Multi-User-Dungeon game, set on the Discworld.. that much you will have guessed. It can be reached by telnetting to... 199.199.122.10 4242 I'll give credit to the admins as soon as I find out who they are.. (good job there..). The Mud contains many of the locations and characters from the book, behaving in a very recognisable way, as part of the Discworld. You can get a character straight away, but you are requested not to use a character from the book, which is a good idea IMO.. it helps populate the world in an original way.. rather than filling it up with recognized characters. So be original... (thats original, not plagaristic, Merkins..) Another good point is how, upon typing WHO, your name is displayed with a rating, reflecting your actions. Whilst I was on, there were also another 5 players around.. presumably up to something conspiratorial, but then again, I did log on at a quiet time.. Anyway, I haven't explored much... my character is called Doominus.. current status dead, and trying to find the street of small gods..... yep... dead.. and here's how it happened... Well, I created my character, which didn't take too long, and I found myself dumped in the Discworld ready room. A quick check of my inventory revealed amongst other things, a dagger, and I headed out into the Discworld. I found myself in a quiet street, with only a rat for company. And being the civilized and gentile person that I am, I adopted a fighting stance, and after much mutual staring, I set about it with my bare hands. Yes, I know NOW that I could have used my dagger... it was just a futile action.. After a disturbingly close fight (during which I considered retreat), the rat was defeated, and I wandered off sure of myself. I wielded my dagger like a warrior (albeit one with multiple bite wounds), and headed off to explore the world. After several seemingly random strings of North East South West commands, I encountered a wizard.. he mumbled incoherently, and then departed. What a nice chap... after a short while familiarizing myself with a number of city inhabitants, Detritus included, I felt RL tugging at my ankles, and I had to depart.. but not without one final futile action. Now where did that wizard go? One kick to the staff later, and I found my character lying in a somewhat crumpled heap on the floor, and a familiar black figure standing over me.. leaving my ghostly figure to roam. How do I get my body back.. hmm.. that's something I'll have to figure out.. All in all, a pretty good place, with a decent atmosphere.. worth checking out... 6. FORTHCOMING ATTRACTIONS -------------------------- 6.1 Other Discworld Games ------------------------- Perfect 10 have got the license to produce more Discworld games, with Pterry to ok things... and second Discworld game is indeed planned.. In fact, Perfect 10 aim to have the next game ready (Discworld II) by March 1996.. on at least 3 CD's.... reserve a copy for me! 6.2 Discworld on other formats ------------------------------ Discworld the game is being developed for two other formats, and although I haven't seen these versions, they should easily be as good as the PC version. So far, these formats are.. The Apple Mac... more on the required specifications as I get them, but this one is nearing completion.. when DW first came out, almost every other post on alt.fan.pratchett was 'Discworld on the Mac.. when?' The CD-I.. a while off... but at least CD-I owners will be getting something with depth. There are also version being produced for the Saturn, and PSX... 7. CREDITS and FEEDBACK ----------------------- 7.1 Where can I get the faq? ---------------------------- Well, it should be available via FTP at the following sites.. ftp.britain.eu.net (in the directory /pub/misc/pratchett/cd-rom) and ftp.pavilion.co.uk (in the directory /pub/pratchett/cd-rom) in Britain, theory.lcs.mit.edu (in the directory /pub/pratchett/cd-rom) in America death.socs.uts.edu.au (in the directory /Mirror/Pratchett/cd-rom) in Australia. It is also posted regularly to alt.fan.pratchett and alt.fan.pratchett.announce... It is available via WWW from the Games Domain, and the Happy Puppy Games page... which are... Happy Puppy: http://happypuppy.com/games/faqcht/discwcht.txt Games Domain: http://wcl-l.bham.ac.uk/pub/djh/faqs/discworld.faq 7.2 Credits. ------------ Well, currently, the credits are a little short. Credits just go to: Terry Pratchett for writing such genuinely funny and imaginative books, and having the patience not to put his foot through the terminal at the 'Are you really Terry Pratchett' emails. And just how did 'The Unadulterated Cat' manage to ring so many bells with the local feline residents? Pysgnosis, Teeny Weeny Games, Perfect 10 and co, for producing a game than manages, in my opinion to capture a lot of the Discworld atmosphere (what about a guards game?). Now even better with the bugs removed... shame other software houses don't take note.. you know who you are, and there's a Thargoid fleet on the way... David Johnston, and Greg Barnett, for programming the game, and a big thanks to David for helping with certain points in the faq.. Me, for writing this FAQ. Malwen, for sending me the Z80 Snapshot of the Colour of Magic.. much appreciated.. I sense hours of headbanging frustration ahead.. :) The hedgehog that can't be buggered at all. The numerous people who mailed me with minor corrections, mainly to tell me about the 'Guards! Guards!' book... and ideas for amendments.. FEEDBACK: Let me know what you think of the FAQ, and mail me if you have any comments, criticism, ideas, written on used fivers...etc.... I can be reached at : sccmcmul@ucsalf.ac.uk .. I can also offer help with Gabriel Knight CD, LBA/Relentless, Kyrandia 3, Alone in the Dark 1,2, and 3 , Shadow of The Comet, and a few other games.. bye for now.. and remember... loose feet are a very real problem.... Chris McMullen sccmcmul@ucsalf.ac.uk