These are the POINTS for King's Quest V: 1. GET fish in barrel, Room 4.......................................2 points 2. GET silver coin in Room 4 AFTER man fixing wagon leaves..........2 points 3. BUY custard pie in bakehouse with silver coin....................2 points 4. THROW fish at bear pawing at beehive - he takes it & runs off....4 points 5. GET honeycomb from hive..........................................2 points 6. GET stick from ground, Room 11...................................2 points 7. THROW stick at dog pawing at anthill - he takes it & runs off... 4 points 8. DRINK water at an oasis - FIRST TIME ONLY........................2 points 9. DISCOVER the temple in the desert - FIRST TIME ONLY..............3 points 10. HIDE behind rock & SEE bandits opening temple door with staff....2 points 11. DISCOVER bandits' tents in desert - FIRST TIME ONLY..............3 points 12. GET staff from inside bandits' tent..............................2 points 13. USE staff to open temple door....................................2 points 14. GET brass bottle in temple.......................................2 points 15. GET gold coin in temple..........................................2 points 16. GET old shoe in desert (near, or on, skeleton)...................2 points 17. GIVE gold coin to gypsy man (to see Fortune Teller)..............3 points 18. GET magic stone from Fortune Teller (automatic during cartoon)...2 points 19. GET tambourine, Room 13. (AFTER gypsies leave)..................2 points 20. THROW shoe at cat chasing rat, thereby saving rat's life.........4 points 21. GET gold needle from ants (from haystack)........................2 points 22. ENTER Dark Forest - FIRST TIME ONLY..............................2 points 23. GIVE brass bottle to witch (to get rid of her)...................4 points 24. GET pouch of emeralds from inside witch's house..................2 points 25. GET small spinning wheel from inside witch's house...............2 points 26. GET small golden key from inside witch's house...................2 points 27. UNLOCK small door in tree with golden key........................3 points 28. GET golden heart from inside door in tree........................2 points 29. SQUEEZE honey from honeycomb on ground to help get elf, Rm. 24...5 points 30. THROW first emerald toward elf...................................2 points 31. THROW second emerald toward elf..................................2 points 32. DROP third emerald near Graham's feet (and puddle of honey)......2 points 33. FOLLOW elf through hole at base of tree - FIRST TIME ONLY........2 points 34. GET shoes from elf (automatic during cartoon)....................2 points 35. PLACE gold heart in hole in willow tree..........................4 points 36. GET harp, Room 9. (AFTER willow turned to princess and left)....2 points 37. GIVE spinning wheel to grandpa gnome (and receive marionette)....4 points 38. GIVE shoes to shoemaker (and receive cobbler's hammer)...........4 points 39. GIVE marionette to toymaker (and receive sled)...................4 points 40. GIVE gold needle to tailor (and receive cloak)...................4 points 41. GET rope in the inn's cellar (AFTER rat chewed through it).......2 points 42. BREAK lock on cellar door with cobbler's hammer (to escape)......4 points 43. GET leg of lamb in inn's kitchen.................................2 points 44. SHAKE tambourine at poisonous snake to scare it away, Room 29....3 points 45. USE rope to climb to Room 31 in mountains........................5 points 46. JUMP across rocks to SUCCESSFULLY cross waterfall in mountains...2 points 47. WEAR cloak to keep warm in mountains.............................4 points 48. EAT half of the leg of lamb to combat hunger in mountains........4 points 49. USE sled to cross chasm in mountains.............................5 points 50. GIVE other half of leg of lamb to hungry eagle in mountains......3 points 51. CAPTURED by wolves, Room 34 - (taken to Ice Queen cartoon).......2 points 52. PLAY harp to Ice Queen to make her nicer.........................4 points 53. THROW pie in Yeti's face (to kill him)...........................4 points 54. USE hammer to GET crystal in crystal cave........................4 points 55. CAPTURED by Roc - (taken to Roc's nest)..........................2 points 56. GET gold locket in Roc's nest....................................2 points 57. GET iron bar on beach, Room 44...................................2 points 58. FIX hole in boat with beeswax....................................5 points 59. DISCOVER Harpy Island - FIRST TIME ONLY..........................3 points 60. PLAY harp to harpies (to get rid of them)........................4 points 61. GET fishhook on Harpy Island.....................................2 points 62. PICK UP wounded Cedric on Harpy Island...........................3 points 63. GET conch shell from Harpy Island beach..........................2 points 64. GIVE conch shell to hermit (to get him to help Graham)...........5 points 65. LAND (or crash) at Wizard's Island...............................3 points 66. USE crystal to get past serpent gate (to explode them)...........5 points 67. USE iron bar to open grate.......................................4 points 68. PLAY tambourine for Dink. He grabs it and loses his hairpin.....3 points 69. GET Dink's hairpin from labyrinth floor..........................2 points 70. UNLOCK labyrinth door with Dink's hairpin........................4 points 71. GET bag of dried peas in pantry..................................2 points 72. GIVE gold locket to Princess Cassima in Wizard's kitchen.........4 points 73. CAPTURED by henchman and thrown in cell - FIRST TIME ONLY........2 points 74. USE fishhook to GET cheese in mousehole in cell..................4 points 75. THROW bag of peas at henchman to escape from him.................3 points 76. GET spells from spellbook in library.............................3 points 77. GET Mordack's wand from bedroom (when he's sleeping).............3 points 78. PLACE Mordack's wand on Power-Transfer Machine...................4 points 79. PLACE Crispin's wand on Power-Transfer Machine...................4 points 80. PUT piece of cheese in the Power-Transfer Machine (to start it)..5 points 81. USE Crispin's wand to fight Mordack (magic battle)...............4 points 82. CHOOSE "weapon deactivation spell" first.........................3 points 83. CHOOSE "bird self-transformation spell" second...................3 points 84. CHOOSE "invisibility spell" third................................3 points 85. CHOOSE "rabbit self-transformation spell" fourth.................3 points 86. CHOOSE "cloning spell" fifth.....................................3 points 87. CHOOSE "rainmaking spell" sixth..................................3 points ___________ 260 points