 Walkthrough by
MaGtRo and
NKuderna 12/19/00 Version1.1c
10,500
B.C. As the last ice age ends, a riddle
begins. Heavy rains pours down on the lush Sahara region� Creating
ideal conditions for a new civilization.
circa 2,500 B.C. The
Great Pyramid is built for Pharaoh Cheops (Khufu). Over 2,300,000
stones used, weighing over 6.5 million tons� The last of the �Seven
Wonders of the Ancient World�. Great Sphinx is fashioned in the
likeness of Chepren (Khafre). Like his father Cheops, he builds an
equally impressive pyramid. Guarded by the �Father of Terror�, the
Great Sphinx.
circa 820 A.D.
Treasure seeking Caliph
AlMamoun burrows into the Great Pyramid The secret entrance is still hidden forcing him
into dig through stones. Eventually breaking through the wall of a
secret passageway.
1940 A.D. Psychic
Edgar Cayce predicts a chamber under the Sphinx paws. Cayce also claims
the Hall of Records is near the Sphinx� All of which he predicts will
happen at the end of the 20th century.
1986 A.D. French
architects drill holes into west wall of the Queen�s chamber� The test
reveals a large cavity filled with unusually fine sand� Their work is
suspended.
1987 A.D. Secret
passage is discovered in Sphinx... Only a 20th century newspaper and
shoes are found.
1988 A.D. Professor
Yoshimura discovers new chamber in Great Pyramid. Shortly after, the
Egyptians terminate Yoshimura�s work.
1991 A.D. Seismology
reveals chambers and tunnels under the Sphinx� Geologist Dr. Schoch
finds Sphinx is rain eroded and much older. Just as these discoveries
mount, West�s work is terminated.
March 22, 1993
A.D. Rudolph Gatenbrink discovers secret �door� in Great
Pyramid. Using robot �Upuaut II�, the door is found 200 feet up an
airshaft. He is banned from opening the door and continuing his
work.
2001 A.D. The Great
Pyramid is intermittently closed and access is limited. The Sphinx and
enclosure are off limits - rapidly deteriorating. No further work has
been permitted with any of the discoveries.
Present Violent
sandstorms have once again concealed most of the Sphinx. Geoffreys
discovers new hidden chambers within Great Pyramid and a newly revealed
tunnel leading into and under Sphinx. Pyramidologist flock to touch
pyramid walls and meditate� UFOlogists are linked via satellite
transmissions, awaiting the return. Pagan rituals can be seen on the
outskirts of the desert at night and religious groups are claiming it
prophetical�
It is time.
The Game: Warning!
This is a step by step walkthrough so please use it sparingly and only if
you are stuck. There are so many places to explore and things to do. Turn
your lights down and take your time playing this game. It is the next best
thing to actually being in Egypt. The game is non-linear. Follow Gil's
advice, "Assume nothing, examine everything, and of course write
exhaustive notes. And, what ever you do, Do Not give up! Clues
abound everywhere and there are multiple clues for each puzzle.
There is a warp arrow that can transport you fast from one place to
another previously visited site. Use it only after you are sure that you
have examined the areas in between thoroughly. Be sure to place items in
the inventory bag after using it. Do not click an inventory item over
another item - if you do, it will go back where you got it from and
that�s usually a long trek but it is also a good way to remove excess
inventory like stars or arrows. A patch is available to convert game
version 1.0 to 1.01 and solves and/or enhances some game playing parts -
http://www.riddleofthesphinx.com/updater.html.
HINTS: If the player
wants to go through with minimum trekking on his own, start at the Gil�s
tent, sphinx site, Great Pyramid, Cheoptronic, King�s Chamber, Queen�s
Chamber and back to the Sphinx.
CD 2:
WALKTHROUGH: After
landing on the heliport, go to the farthest tent (Gil�s).
GIL�S TENT: Pick up
Gil�s tape, click eject, insert tape, adjust the volume of the tape
recorder, press play. Listen to Gil's tape that�s on the desk and read the
letter. Heed Gil�s warning. Check the box on the bed containing Gil�s
possessions. Take note of the numbers written on a scrap of paper behind
one of the cards (R 6:10, L 15:24, R 8:25). Take note of the numbers of
Gil�s Campus ID (1 007-72-33-1334). Using the Bible (Book of Numbers)
found under the candle box, correlate the numbers written on the scrap of
paper with passages from the bible. Passage 6:10 speaks about 2 turtle
doves or 2 young pigeons; passage 15:24 about one young bull and one male
goat; passage 8:25 talks about age of fifty. Look in carton box at the
opposite corner of the tent and take note of the discarded empty carton of
a padlock. Turn the carton and read the procedure in the back of the
carton. Lie Down and sleep. Click and wake during nighttime. Light
candle with match by opening match folder, picking match and striking fast
on match cover. Using the lit candle as a backdrop, examine paper under
pillow. At daylight upon waking up again, light another match and walk
over to cooking range on the table at far end of tent. Click on the knob
to turn the gas on and light burner under stew pot. Get the skeleton key
from the stew pot. Open all drawers on desk. Take note of the star maps on
the top drawer specifically the updated Plot to 10,500 BC. Pick up all 3
tapes from the side drawers. Examine clues on pullout board found above
the topmost side drawer. It says R tape #3 0105, L Artifacts Tape 0223, R
Tape#1 0031.Turn the timer of the tape recorder to 0000. Fast forward the
tapes to the corresponding number found from the clues on the writing
board. Gil tells you the mathematical procedure to do to the passages from
the Book of Numbers. With numbers gathered from above clues (12-5-20),
open chest. Turn the dial with the T in the hand a couple of revolutions,
then stop and with the R in the hand turn the dial to 12 clockwise,
stop. With L in the hand turn the dial past the 5 counterclockwise,
once then stop the 2nd time you reach 5. With the R in the hand turn
the dial to 20 clockwise. A click will be heard if it opens. If it doesn't
open try again. This is a touchy puzzle. Click on the 2 side latches. Take
translation tape and Translation Scroll. Listen to Translation
tape. Gil advises you to use the 6 tablet as �your first clue�.
SPHINX DIG
SITE: Walk to Sphinx dig site, down the ramp, turn left, look at
scaffolding and take note of date written on it - "constructed 02/17".
Walk further down and enter excavation tunnel under the left foot of the
sphinx. Note the intricate �door� with holes in each point. It looks
familiar. This is one described by the drawing in the middle bottom part
of the Translation Scroll.
Go back to the helicopter and
take a ride to the Great Pyramid.
GREAT
PYRAMID OF CHEOPS: Go to the tent. Pick up the gas can from
the tent. Try to get water from the water container. But it flows to the
sand - look down at sand. Something is happening there. Keep pouring water
on sand. Pick up the Sacred Scroll. Upon examining the
scroll, again it has the drawing of the �door� found at the excavation
site under the Sphinx but this time it has icons on the red circles. Walk
up to the entrance of the pyramid. It is dark in the tunnel. Fill the
generator with gasoline. Press start. Now you have light. Enter tunnel.
When you reach a VR spot, look up and go up that tunnel. Upon reaching an
area with a ladder and ramp on either side, you can turn right to a grate,
forward to Queen�s chamber or left and up the ramp to the King�s chamber.
Open the grate on the right and read Gil�s note. Going up the ramp, you
end up in a bare room of the King�s chamber - there is just an empty tomb.
Lets go back down and check the middle passage. Go forward to the Queen�s
Chamber.
QUEEN�S
CHAMBER: Look around. There is a desk with some electronic
equipment on it, a small hole on the wall by the desk and there�s an
alcove to the left of the desk that has a low entryway. Read the journal
found on the desk. Take note of the pyramid cross section drawing and the
reference to Gatenbrink�s mystery door. Examine control panel. Turn main
power supply on (top left), middle power for imaging matrix (only library
1 works) and bottom power for more data retrieval. Check the Data
retrieval by pressing each number, especially #2, how to manipulate the
Cheoptronic and #6 and #12 tells of problems encountered in running the
Cheoptronic. Pick up Cheoptronic (robot car) from the stacked cases on the
right side of the room. Place it on small hole on the wall by the desk.
Using the control panel and Library #1, drive the cheoptronic through the
tunnel until you reach the mystery door. Use the Forward and backward
switch on the left side of the panel and when you reach a difficult area,
use either auxiliary lever 1 or 2 until you get over the blockage. My,
that�s a looooong tunnel! Open Mystery door by typing the numbers deduced
from clues given by Gil�s letter found in the grate - date of the raising
of the scaffolding and the last 4 numbers from his Campus ID
(0217+1334=1551) on the data retrieval panel. When the mystery door gets
pushed back, the wall of alcove to the left of the Queens chamber gets
pushed also. Lets find out what happened when that wall got pushed.
KING�S CHAMBER: Go
back up the ramp and enter the King�s chamber. Looking around, you find
that a block at the back of the tomb is recessed. Click on that stone
block. Enter. WOW! The real King�s Tomb! Pharaoh Cheops is still resting
here. What a find! Go under the tomb, up the incline and face the cobra
fire stand. More rooms to explore. Turn towards the left, down the
corridor, turn the corner and see the first room to your right.
Hidden Corridor/Treasure
Antechamber/Astrological Alcove: Take note of the throne icon on
top of the door. Enter. Look around. See a silver pot in the corner, push
lid and get Heraldic Key. Take note of Gold Disk with Anubis
pictured at the center. It looks like a map of a maze.
 Anubis Maze
Disk
Enter the other room. There is
a statue at one corner and a throne. I�m tired, I think I�d like to rest
and also see how it feels to sit on a throne. The statue moved. Enter the
secret room. Pick up the Royal Scope. Look at the wall mural. It
looks like a 6-prong comb.

6-prong
Mural
Go back out to the
hallway and look at the next room.
Weaponry Room: The
icon on top of the doorway shows a dagger. In a wooden chest on the right
side of the stairs, you find the Yacht Scroll. Beside it is a pot
with arrows, maybe you want to pick up 2 or more of the arrows. You can
come back if you need some more. You also find a pot with stars on a chart
and on the base of the pot is a tower symbol. Lets leave it for a while,
if you need it, you know where to find it. Climb the stairs and look in
the chest. Get the Gold Dagger.
Move on to the next room down
the hallway.
Festive
Chamber: There�s a bag like icon on top of the doorway. Upon
entering the room, on the right side, pick up the Royal Trumpet. In
the pot close to the trumpet, get the Flautist Scroll. Inspect the
scroll. Interesting! A flutist, cobra and 8 bags - Wonder what the meaning
of that is? Going to the other side of the room, we see another pot with
stars on it and an icon with horns protruding from it. Nearby is an
Egyptian board game and upon opening the side drawer, you see and pick up
the Flat Wick Key. On the wall left of the Flutist statue, you find
another star pot, this time with a cross on the base and inside the pot
beside it is another scroll. Pick it up and examine. It is the Throne
Scroll. It showed a star and sun on the top corners of the scroll, 4
stars above and the throne underneath. Examine the Flutist statue and find
a plug at the back. Plug the Flutist. There are two side panels that show
a statue blowing a trumpet. Do what the panel depicts - place the trumpet
on the stand at the center of the room facing one of the side panels,
click on it. Wow!
 Trumpet
Stand
It broke the wall on the
opposite side. Place the trumpet again on the stand, now facing the other
side panel. Click on trumpet again. It broke the wall panel again! Inspect
the broken panels. One of the revealed entryway showed cobras on baskets.
Better wait, to enter here. The other revealed entryway has a bag
like contraption attached to some pipes. Those pipes look like the pipes
on the back of the Flutist statue and the bag look like the one on the
scroll. Now we know the meaning of the Flautist scroll. Squeeze the bags 8
times, the flutist statue start playing. Go back to the cobra room. The
cobras are gone and we can enter. Get the Hathor's Tablet. It looks
like one of the tablets on the Translation Scroll Gil said are clues to
start on. Leave the room.
Explore some more. Turn the
corner and midway down the hall is a door with a sun like symbol on it and
on the other side of that is a small opening at the base of the
wall. Go back to those areas later. Check the other hallway first.
Turn the corner and see 3 more rooms to explore as shown by the lighted
torch by the doorway. Enter the first door. Leave the room.
Furniture
Chamber: This entryway has an arrow on top of the door. Looking
around you see 6 pillars with knots on the doors. On the left alcove, open
the wooden box and pick up the Reed Leaf Key. On the other side,
there is another star pot with 8 prongs and 2 prongs on the other side
icon. On the wall opposite of the blank wall is another star pot, this
time with 3 waves at the bottom. There sure are a lot of these
pots. Using the Gold Dagger, we cut the knots on the 6 doors. Only one
of the doors allowed entry. Climbing the pole to the top, there is a
suspended bridge made out of bones. Crossing it, a fire, arrows and bow on
a stand are seen. Across the room are 2 statues with their hands tied to
ropes attached to a platform in front of them. On the top of that wall are
2 of those tablets. We have got to get there and see. Get the arrow, light
the tip on the fire, click the lit arrow on the bow, using the round knob
at the bottom of the screen, turn the bow and aim it a little bit inward
to account for the angle, on one of the statues hand. Do this until
the ropes are burned off the statue�s hands. Do the same to the other
statue. If you missed, there are more arrows at the Weaponry room. The
platform is released. Go to the other side. There are 2 tablets of Anubis
seen. Save game here! Choose wisely, my friend or you die! Pick up
one of the Anubis' Tablet. Now, you have 2 of the tablets seen on
the Translation Scroll. Going back on the other side of the platform, get
the scroll at the back of the bow stand. It is the Archway Scroll
depicting Sobek, crocodile God under an archway made of numbered stones.
Better leave these rooms and continue exploring.
Religious
Chamber: The icon on top of this doorway looks like a boat with a
mast. Inspect the miniature yacht complex at the center of the room.
Click/hold/slide makes the yacht moves back and forth. There are 4 pillars
on each side of the yacht. There is a stairway in front and a wheel
on the back of the yacht. At the corner of the room, there is a brown
wooden standing chest, inside pick up the Pillar Key. On the
other side of the room is a chest. Inside is found the Sacred
Amulet and the Charmer Scroll. Pick both up. The Charmer
scroll shows a lady using the amulet in front of a cobra. Leave the
room.
Food Chamber: Above
this doorway is a pot icon. By the corner to the right of the entryway,
you see 2 star jugs, one has a lined circle at the bottom and the other
has a 6-prong icon at the base. Now where have we seen that icon before -
on the wall of the Astrological Alcove on the other side of the building.
It must mean something. Copy this star map with 9 stars on it.
 6-Prong
Star Map
Looking at the items on the
table, there is a jug with a gold lid. Inside, get the Ahnk
Key.
All the rooms on both sides of
the hallways have been inspected, its time to check that opening at the
bottom of the wall and the door with the sun like structure on it.
Sobek
Antechamber: Inside is a bigger version of the yacht complex seen
at the Furniture Chamber. Instead of 4 pillars on each side, there are 3
crocodile statues. To the left, facing the wheel, the colors of the
eyes are White, Green and White. To the right facing the wheel, the colors
of the eyes are Red (closest to wheel), Blue and Green.
Interesting!
Exit and go across to the door
with the sun icon.
Astrological Forechamber: Enter. My what a
climb, need a rest. Halfway up, there is a Star on the wall with a lever
and a star shaped hole at the bottom. The star is similar to the star of
the Throne Scroll. Climbing to the top, there is a chamber that has a star
chart with 2 statues on either side. This looks exactly like the drawings
on the pots complete with the statues on the side except there is no stars
on the chart. There is a star shaped hole on the left side of the star
chart. A big pot on the side has a lot of little stars with different
icons at the center. Based on the wall mural at the Astrological Alcove
showing the 6 prong icon, the Throne Scroll showing the star in the
stairway and the throne that was found before the secret room with the
mural - pick up the stars with the 6 prong icon at the center. Place 9 6
prong stars on the empty star chart in a similar pattern to the
corresponding pot star chart arrangement.
 Star Chart
Puzzle
A Star Scepter shoots
out of the star hole into the arms of the left statue. Pick it up. Climb
the stairs and realize it is dark up there. Go back down to the
star/lever/hole midway down the steps. Place the Star Scepter in the hole
and then turn the lever. Now, the star is a sun, just like on the scroll.
Go back up to the Astrological Room at the top.
Sacred Astrological
Chamber: The room is now lighted. There is a lever across the
stairs. Facing the stairs, pull the lever to the opposite side. This
causes the movement of the stairs forward revealing another staircase. Go
down and pick up the Astro Scroll. Examine the scroll and note the
similarity to the Throne Scroll with the exception of Horus looking
through a telescope. In one corner, you find 2 Thoth Tablets. Save Game
here! Take note of the words on the paper held by the skeleton - �The
Curse is Real�. Curiosity killed the cat! Pick a Thoth's
Tablet. Lie down, sleep and click immediately to wake up to
nighttime. In each of the four walls an opening on the ceiling and a stand
is seen. Above the openings are heads of Egyptian Gods - Horus
(hawk), Hathor (horned cow), hippopotamus God and Thoth (ibis). Place the
Royal Scope on each of the 4 stands around the room and look at the star
pattern. Move the lever to the other side and go down the
stairs.
All the secret rooms at the
King�s Chambers have now been visited. Go back down to the Queen�s
Chamber.
QUEEN�S
CHAMBER: Go to the alcove to the left of the Queen�s
chamber. Enter the small opening at the base of the wall.
CD 3:
Crawl through the low tunnel
and then go right in another opening.
Queen�s Hidden
Chamber: Go left to a room with chains on the side and a circular
gold maze map above the opening. Take the Lever Handle from the
statue of a Pharaoh. Turn around. Place the lever handle on the hole on
the side of the opening. Pull lever down and the stone door goes up,
closing you in. Oh My! Raise the lever back up and exit the room. Go down
the Queen�s Corridor. Across from 2 Sitting Pharaohs, turn
left. Turn right to a pillared opening. Go down the steps.
Harp Chamber: Go
towards the giant pillar with a giant gold cobra wrapped around it. Climb
the incline. In VR mode, span towards the right and click there. Go around
the base to the other side of the giant pillar. Go to the open entryway at
the end of the corridor. You find a small harp on a pedestal. Click on the
harp, it will turn and hear discordant harp music and sound of something
turning. Go back to the top of the incline and climb up the wrapped cobra.
At the very top, there is a room with 5 harpist. Examine the harp of each
of harpist and note that each harp is missing a harp key. Looking in the
inventory you collected from the King�s chamber, you have 5 keys. Place
the keys from your inventory to the appropriate holes in each harp. From
left to right - Reed leaf key, pillar key, flat wick key, ahnk key and
heraldic key. Go back down the cobra body and see the hallway going to the
room of the small harp. Go to the small harp room. Play the harp again and
now and hear nice harp music and again the sound of turning. The harp
snaps off. Pick the Gold Harp Key. Go back out to the Queen�s
corridor and turn right. Go forward.
Queen�s
Corridor: Click on the single sitting pharaoh. Enter the small
opening on the back revealed when the statue moved. Go forward 3x and then
left. Go down to the underground chamber.
Funerary Yacht
Chamber: Go down the steps to the landing. Look in big jug and see
a Stairs Rod. Walking down the right side of the funerary yacht, between
the third and fourth pillar is a red wicker basket that contains a pyramid
bolt. Going around the yacht, there is an alcove. Enter and click on the
vase at the side. Get the Vase Bolt. Look at the stone
mural. This looks like the archway scroll that shows numbered stones on
the arch. Take note of the positions of the recessed stones.
 Sobek Archway
Archway Scroll
with recessed stones from Sobek Archway numbered
On the other side of the
yacht is a ramp. Climb up and open the door to the shelter and see a
wooden box that contains the sun bolt. Walk back towards the stairs and
see an entry to the right side under the landing. There is pink jug by the
entryway that holds a cross bolt. Enter the alcove and see the statue of
Sobek, crocodile God. Numbering the stones on the arch from left to right,
press 12, 18, 20, 9, 3, 7 stones. As soon as the statue turns, jump on the
base and will end up in a tunnel.
Alligator Cove: Walk
towards the end of the ramp. Click on water, wait for the middle crocodile
to be at the center and then click on his body and then click to the other
side. Go straight and look down. Save Game Here! Ooops! Pick up
Sobek�s Tablet. Go back out to the funerary yacht chamber.
Funerary Yacht
Chamber: There are four pillars on each side of the yacht. On top
of each pillar a crocodile head is seen. The color of the eye of the
crocodile can be changed. Examining the Yacht scroll, only 3 pillars have
a picture of a crocodile on each side of the yacht. Recalling the colors
of the crocodile statues� eyes in Sobek�s antechamber up in the King�s
Secret Rooms, arrange the colors of the crocodile eyes on the pillars. On
the side of the yacht with the ramp, (L to R), arrange the color of the
eyes of the crocodile: no change in color, white, green and white. On the
other side of the yacht, (L to R), the color change is red, blue, no
change and green. The no change eyes could be any color as long as the
other eye colors are the ones shown in Sobek's antechamber. Climb up to
the wheel area. Place the vase bolt on the rod holding the wheel. Click on
the top of the wheel and get close up view and then click on the wheel
again with the down arrow. The yacht gets pulled towards the wheel. Just
like the miniature copy at the Religious chamber. Go towards the main
stairs at the other side of the room and turn around. Face the yacht. An
opening is revealed under the yacht. Enter. Walk forward until you reach a
small circular pool. Dive in and surface. Whew!
River of Death: When
you surface, in VR mode, span a little to the right and click 14x forward
through the cavern. Stopping in VR Mode, you will be at the center of 4
exits. In front will be to the Lost Temple of Ra, to the right will be to
the River Cavern, to the left will be to the Cobra Shrine and on your back
will be the return way to the Funerary Yacht Chamber. Go to your right
cavern.
River Cavern: Go
forward until you reach an embankment. Turn left and enter the opening
behind a red stone. Swim underwater and climb the ladder. Get the
Pickaxe. Read the notes found inside the briefcase. Look at the
skeleton holding a tablet. You are warned - don�t touch that tablet! Climb
up the round pillar using the recessed toeholds. Pick up Horus�
Tablet. Go back to the Cavern intersection. Using the warp arrow
facilitates travel in this area. Go forward to the opposite cavern until
you reach a wall covered with hieroglyphs.
Cobra
Shrine: Inspect the white wall with hieroglyphs and see a eyehole.
Get your pickaxe and strike the hole. Save game here! Strike the
hole again with your pickaxe and immediately get the sacred amulet
from your inventory. Click the sacred amulet on the cobra�s head as soon
as it appears. Move forward toward the Cobra statue. Turn around, click on
the left side of the screen and see 2 tablets on the sand. Save game
here! Pick up Tauert's Tablet. Go back to the cavern
intersection and now go to the cavern to your left.
Lost Temple of
Ra: Climb up to the temple and go out through the arch. You will
see cliff statues across the lake. Turn right. Go forward. You will see an
oasis with Palm trees and an arch structure. Go there. Climb the top of
the arch and see 3 sun balls. Clicking on them shows the colors, (L-R)
Blue, Yellow, Red. Continue back towards the cliff statue. When you reach
an area (9 clicks from last VR) in the shadow of a cliff on the left side,
look for a ball on the right side of the screen. Pick the Scarab
Weight. Continue towards the Cliff Statues.
Cliff Statues: Climb
the steps towards the structure. Go Forward. Pick up the Ra�s
Scroll from the sand. Turn back. Turn left before reaching the steps.
4 steps forward, turn left. Climb the steps, the foot and handholds until
you reach the top. What a view! Enjoy it. Look down and note the 3 circled
icons.
 Circled Icons on Top of Cliff
Statue
Go back down towards the steps
and down to the sand bar. Turn right. Look at the head of the fallen
statue. Get the Scarab Weight from the ear. Go back towards the
temple. Continue forward upon reaching the temple area. Circle around the
shore and get to an area with Palm Trees and see an arch nestled in the
cliffs. Go forward to the arch and reach the gold pyramid. Look around.
Pick up the Scarab Weight lying at the base of a Palm Tree (on the
left with a view of the arch in the background). Go back to the
temple.
Lost Temple of
Ra: Enter through the arch and turn right. Go forward and turn left
towards the end of the complex. Turn right and see a statue. Note the
colored geometric shapes on his front: red bar, green circle, blue circle
and those on his knees: clear circle, black circle, clear circle. Go to
the other side of the complex, across the river from where you are and
find an entryway. Climb up and cross the escarpment. Climb up some more
and reach a landing with windows on the side. Turn around and note the
markings on this statue. On his front: red circle, green bar, blue circle
and on his knees: black circle, clear circle, clear circle. Turn around
and go forward. When you reach the balcony, look around. On the left is
the vista inside the temple complex and the river, while on the other side
is a gold disk similar to that on the gold pyramid. Continue forward and
see another statue with markings. This statue has on his front: green bar,
blue circle, red bar and on his knee: clear circle, clear circle and black
circle. Go down the steps and see a blue triple weigh balance. Place the
scarab weights on missing end of the rods. Now based on the markings on
the knees of the statues, turn the center balls to top: red circle, green
bar, blue circle; middle: red bar, green circle, blue circle, bottom:
green bar, blue circle, red bar. You'll hear a click if the ball is in
place. The chains in the back moved. Go back out on the balcony and
look at the view inside the temple complex. The temple river now has
patterns: Circle with dot at the center, cobra, a boat and 3 waves.
 Temple River
Pattern
Go back to the Gold
pyramid.
Gold Pyramid: The
door to the pyramid shows icons when you pass the hand over it. Select the
temple river pattern (seen after finishing the scarab weigh puzzle) on the
door. Pass the hand on icons and click to select and sound will be heard.
The door opens. Enter and look around. Go outside. On three side of the
pyramid are recessed slots to climb up the pyramid. On top of the pyramid
are disks similar to the disk at the temple balcony. There are creatures
embossed on the rim of each disk. Above the disks are Cobras on a colored
ball. This is reminiscent of the colored sun balls on top of the arch by
the oasis. The 3 icons on the top of the cliff statue are also in a
circle. These 3 icons are found on Ra�s scroll but in reverse position:
bottom leftmost column, third from the bottom leftmost column, third from
the top next column. The corresponding creatures of those icons found on
the right side of Ra�s scroll: slug, cobra and owl. The colors on top of
the arch: blue, yellow and red.
Ra's Scroll with
Icons from Cliff Statue Pointed
Turn the disk and place the
creatures at the 6 o�clock position (icon reversed remember). Blue ball -
slug, yellow ball - cobra, red ball - owl. The creatures that will be in
12 o'clock position will be: Blue ball - fish, yellow ball - turtle, red
ball - stork.
A clink and sliding
sound will be heard. Go back inside the pyramid. Place the matching
tablet in the recessed area that appeared on the ramp in front of each God
and a corresponding scroll will come out of the circular hole above it.
Collect the scrolls. From L to R: Anubis - Giza Complex Scroll,
Hathor - Mayan Pyramid Scroll, Horus - Easter Island Scroll,
Sobek - Atlantian Scroll, Tauret - Bermuda Scroll, Thoth -
Stonehenge Scroll.
Go back to the Funerary Yacht
Chamber (use the warp arrow) and up to the Queen�s corridor.
Queen�s
Corridor: Turn right on the hallway and go down to the far end.
Look at the door raised by chains and has a circular gold maze map above
it. Taking a peek inside, a gold coiled circlet is seen lying on an
altar. This door looks similar to the first side room entered, with
the lever handle and the statue of standing Pharaoh. Go back to that
room. Lower the lever handle and while the stone door is rising, get out
of the room. Trek back to the similar door at the end of the
hallway.
Primitive Chamber
II: The door is now opened. Enter and pick up the Cobra
Wheel from the altar. Turn around and note a maze map drawn from on a
block of stone. Exit to hallway.
 Primitive Maze Map
Queen�s
Corridor: Turn left and insert Cobra wheel on pink stone. Click
once on the cobra wheel and opening on the wall is revealed.
Revolving
Maze: Looking at the Maze map, the entry at the bottom of the map
is where the cobra wheel stand is situated. Enter and go to the next
opening on the other side of the circle maze. This is the entry on the top
of the maze map Another beautiful chamber is revealed. Go back out to
the corridor and turn the cobra wheel once more. Enter the revolving maze
again. This time, the maze exit is blocked everywhere, as shown by the
maze map as it is now. Go out again and turn the cobra wheel for the
third time. Enter again to see what will be revealed by the third entry
shown in the Maze map.
Primitive Chamber
III: This looks like the exit on the bottom right of the maze map.
Get the Sacred Cull on the altar. The skeleton on the left corner
of the room is holding a scroll. Pick up the Flume Scroll. Go back
out and turn the cobra wheel once more.
Lotus Dome
Chamber: Turning left in the maze, an exit back to the beautiful
chamber (seen the first time the cobra wheel was turned) is revealed.
Enter. In the middle of the chamber, a giant closed lotus is seen. A stand
with 4 holes is before it. Place gold harp key on the stand. The giant
lotus opens up and a throne carried by statues is revealed. A pot is set
before the throne. Turn back and while facing the exit, go to the right
side aisle and find an intricate chest that opens to a star to sun
contraption. Go to the other side aisle and at the end of the hallway
stands a sand dispenser. Place the sacred cull on the top of the pot at
the bottom of the dispenser and slide the lever to the right. Bring the
grain full cull back to the lotus throne and empty it to the pot. Do this
a total of 6 times. You will sit on the throne and descend. Get off and
click on the stone door.
Maze: Go through and
see a mosaic cobra. Look behind the cobra and see a hole covered by a
wooden frame. Keeping in mind, the gold maze map (seen at the Hidden
Chamber up in the King�s secret room) with Anubis (Jackal) at the center,
start on the maze. Take the right passageway while facing the cobra. Go
forward 10x until you see Anubis on your left. Forward to Anubis. Turn
Right. Forward 3x (see Spotted God on your left), forward 10x and see
Anubis on your left again. Forward to Anubis. Turn Right. Forward 10x. 1
click on curve. Forward 6x. Turn Right. Forward to Horus (Hawk). Forward
4x. See Anubis with another Anubis on the top left. Forward 1x. Turn
Right. Forward to Anubis. Forward 2x to Hippopotamus God. Forward 2x
towards Anubis. Forward 4x (passing Horus on your right). Forward 3x and
there will be columns on the right and left side of the hallway. Notice
the pattern - just look for Anubis and go to him.
Sacred Pool: Go to
the column on the right side and check the contraption on the wall. This
is similar to the Flume scroll found with the sacred cull. Go back to the
other entry framed by columns and enter the sacred pool. Anubis statues
surround the sacred pool. Check each statue. At the base of each statue,
icons on a wooden wheel and circles similar to the flume scroll is seen.
Turn each wooden wheel, raising it up. The water is drained from the
pool. Go down the pool. Look around the different gates and in close up
view, turn the wooden wheel of each gate. Only the Giza candelabra wheel
turns and opens the barred opening at the bottom. Go back to the
contraption on the wall outside the pool area. The mechanics behind the
contraption shows that by turning the tap on top, water is added and by
using the tap at the bottom, water is drained. Arrange the red and white
balls on each tap, based on the icons on the top of the square pipe and
the flume scroll and the icons seen on the wooden wheel at the foot of
each Anubis statue.
| Icons |
Site |
Circles |
| Y shaped
icon |
Maya |
4 white 1
red |
| S shaped
icon |
Bermuda |
3 white 2
red |
| Water
pouring |
Atlantis |
2 white 3
red |
| Candelabra
|
Giza |
0 white 5
red |
| Block |
Stonehenge |
5 white 0
red |
| 3
balls |
Easter
Island |
1 white 4
red |
Go back down to the sacred
pool. Open and enter each gate. Look at mummified aliens on slabs and pick
up a key from each golden ark. (R-L Gates) Bermuda key, Giza key,
Stonehenge key, Easter Island key, Mayan key, Atlantian key.
Go to the drain tunnel on the opposite of the metal steps. Climb
in and go to the end. Click on mesh covering. Climb out. Go back to the
Lotus throne. Tilt the pot by clicking on the wooden rod holding it. Get
off. Go back to the Sphinx site.
CD 2:
SPHINX DIG SITE: Go
to the �door� under the Sphinx. Using the Atlantian script on the red
circles written on the Sacred Scroll and the script on each individual
site scroll taken from the Gold pyramid, the placements of the 6 Gold Keys
from the Sacred pool can be obtained. From one o clock position, going
clockwise: Stonehenge key, Bermuda Key, Easter Island key, Atlantian key,
Mayan key, Giza key. The wheeled door opens. Go forward. A star viewer
goes down. Pass the hand over each blue circle on the rim of the round
star viewer and look at the star pattern shown at the center. We need the
star pattern for Anubis. We saw the other 4 at the Sacred Astrological
Chamber for the other Gods. Which one will you choose? The star pattern
above the Sphinx 10,500 BC. Orion
Listen.
So, that is where it was
hidden.
Such heavy responsibility for
solving the RIDDLE OF THE SPHINX.

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